Introduction & Gameplay
Assassin’s Creed III see’s two new characters show up in this series of games that haven’t been seen before. The new assassin’s are Haytham Kenway and Ratonhnhaké:ton (Connor), Haytham being Connor’s father who you play as at the beginning couple hours of gameplay, the gameplay is great, but I’ll leave that for the section. Connor is one character I found particularly interesting, mostly because they went a different direction with the ancestor’s with him. He is half native American and half white, but brought up with his native American mother, his path begins after Haytham, and both have interesting stories, but Connor’s is a little bit of a recycled Ezio in a way with his mother being murdered and he seeks revenge. The coolest part is who the revenge is against, and he sets out on a course to become another assassin in the long ancestry of assassin’s.
People hadn’t rated this release as high as previous games, mostly because some trailers were deceptive of how certain parts of gameplay would be done. It didn’t bother me too much because I enjoyed the overall story and thought the game played out rather well story wise, and the new additions to the game were fantastic too. Collectibles are a little more difficult to get in this game I found, with them being in tree’s, which you can completely climb, and it just put me off a little trying to get them all.
This game is, of course, set hundreds of years after the events of Revelations and a lot has changed, like the fact that it’s set during the American Revolution. Being set during this time is rather exciting because you’ll find the American and British fighting each other at places, as well as meeting great historical characters like George Washington and Paul Revere. A host of new characters who aren’t historical additions is welcome, in particular Haytham who adds a little intrigue to the family history.
- Case – BitFenix Shinobi XL
- Motherboard – MSI Z87-MPOWER MAX
- RAM – Kingston Beast Series 16GB 2133mhz DDR3
- GPU – OcUK GeForce GTX 970 4096MB GDDR5
- PSU – Corsair TX850 850W
- CPU Cooler – Corsair Hydro Series H100i All-In-One
- SSD – OCZ Vertex 4 256GB
- HDD – Western Digital Caviar Black 1TB Internal
Changing the gameplay this many games into a franchise would be a little strange, and thankfully nothing has really changed the gameplay. New additions have been added, though, a favorite being Connor’s tomahawk, I mean, who DOESN’T love running around just tomahawking fools, right?! Other additions weapon wise are rope darts and a bow and arrow, which I also love using, you can use these to hunt animals now and skin them to gain items in your inventory to use or sell. This means you aren’t just spending all your time attacking enemies, you can take a little break and go on a hunting excursion if you wish now, no need for those pesky hunting games…
This game was released in November of 2012, and seen the PC users have the game released on Uplay first before Steam got it. There was a massive improvement on the fighting in the game, it felt a little difficult to when you were surrounded in comparison to past games where I personally felt that I could take everyone one a lot easier than I could in this game. They also made a lot of improvements graphically so more NPC’s could be added to the game for battle scenes to make it look even more spectacular than before, and it was needed because of how important the American Revolution was history wise.
The counter system in the game was completely changed for this game, which is a big change I noticed; this means just before someone hits you with a weapon you can counter them. This is a great addition and makes it more fun to take on enemies, even if being surrounded was difficult for me, I had a lot of fun just taking people on and trying to be a beast and take down all the enemies around me. The most important change is the fact you can take control of a ship! Given you aren’t going to be going around the seven seas, or really going wherever the hell you want, but you can use a ship and do some missions with it, which I had a ton of fun with, and if you get this game, you must give it at least a go!
The multiplayer in this was developed by Ubisoft Annecy and Ubisoft Bucharest, Annecy also did stuff for Brotherhood and Revelations’ multiplayer. The new mode added is called Wolfpack, in this 1 of 4 players is given the task to kill certain NPC’s within a time limit through 25 stages. They also added a new piece called Domination where players in the Animus games console are needed to go and capture parts of the virtual map.