Evolve’s Alpha Can Run On A Wide Range Of Hardware

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Late last week I reported that both Call Of Duty: Future Warfare, and Assassin’s Creed Unity both had some pretty high system requirements that I thought were a little too high for what they had to offer graphically (You can read about that here). I’m much more pleased to report this week however, that Turtle Rock Studios new title Evolve has had the system requirements for its alpha released, and you can run the game on what many would consider some pretty outdated hardware these days.

Admittedly they do recommend the high end previous generation cards if you’re going for the best experience, so those of you who have held of upgrading should be able to get some excellent visuals, but you can actually run the game on surprisingly little:

Recommended:

  • CPU: Intel Core i7 920 2.67GHz or higher
  • AMD A8-3870 3GHz or higher
  • RAM: 6GB RAM
  • GPU: AMD Radeon R9 280 or higher
  • NVIDIA GeForce GTX 680 or higher
  • HDD: 15GB Install OS: Windows 7 64-bit

Minimum:

  • CPU: Intel Pentium D 3GHz or higher
  • AMD Athlon 64 x2 Dual Core 6400 2.4 GHz or higher
  • RAM: 4GB
  • GPU: AMD Radeon 5770 or higher
  • NVIDIA GeForce GTX 560 or higher
  • HDD: 15GB Install OS: Windows 7 64-bit

A wide range of hardware there that Evolve can be run on which is good to see, and those who are still rocking a 560ti for example, will be able to run Evolve at least basically. But if you want to push it a bit harder it’s nice to see that it can be worth having a relatively high end card to get the most out of graphically. Of course Turtle Rock are keen to point out that these aren’t the final system requirements, and they are subject to change between the alpha and the games release early next year. Even so I think it’s nice to see that it can still be played on a dual core CPU and an older GPU, and that’s something that I’d like to see more support for on the next generation of titles, as not everyone can afford high end hardware, and many of those who can simply do not want to have to upgrade regularly either.

What do you think? Should developers drop support for older hardware and push for the very best experience possible on higher end hardware, or should developers try and make their games as accessible as possible regardless of what you are playing on? Let us know.

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