[section_title title=Audio and Graphics]

Audio and Graphics

I was surprised how dependant I became on the audio in this game, you really had to keep an ear out in the off chance there was an enemy around the corner. You will also hear a lot of noises in the distance like gunshots, explosions and general shouting/chatter which is great when you need directions for enemies. The all round audio is just very well done, the voice acting sounds very authentic to that kind of situation, or at least what I think is authentic, and the guns also sound like guns should sound too.

Tom Clancy's Rainbow Six® Siege2015-12-3-1-14-42

With graphics, I was surprised that it was easily one of the better-looking games I’ve seen this year, beating off Syndicate with ease. Character models for every character are very detailed and looks great, with 20 operators altogether, they all look unique, and don’t have any bad textures either. The game uses a lot of tiny little particle effects too from the explosions on barricades and stuff, so the fact there was little or no stuttering at all was impressive alone. The game ran above 60 fps on my PC on ultra, I’ve still had no problems playing it at all, and to be able to say that with a game that looks as good as this and that is as detailed as this really impresses me almost as much as The Witcher 3 did.

Tom Clancy's Rainbow Six® Siege2015-12-3-1-15-32

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