[section_title title=”Performance”]Â Performance
Firstly, the Sennheiser CX475 is comfy enough for prolonged usage. I swapped between the different earbuds included and although I couldn’t really tell a difference between the medium and large size, the small size felt too narrow/loose within the ear canal to properly fit. The CX475 certainly fit better than my workhouse earphones that were included with my Samsung S3.
As for audio quality, it’s clear that the bass comment on the Cx475 packaging wasn’t just for show as the bass element of the Cx475 certainly rings true. As a by-product of the rather snug fit and, most likely, some purpose engineering on Sennheiser’s part, the effort where bass is concerned really comes through with the CX475 and is the first thing you notice. The material I listened to all had a bigger ‘oomph’ to it with the CX475 over my trusty S3 earphones without being over-bearing or leaving the rest of the effort lacking. Songs and tracks that are a bit more high and mellow rather than bassy still fair quite well, whether it be SBTRKT’s new-found high and mid focused sounds or Haim’s ‘If I Could change Your Mind’ with its distinctive Fleetwood Mac groove, the CX475 is sure to provide a new sound to your library over any standard earphones you may already be using.
Although not the type of earphones you would typically associate with gaming, this being Play3r, I put them through a shakedown here too but in the form of portable gaming. Plugged into my 3DS and tested with Pokemon X and Fire Emblem Awakening, the CX475 are probably an ideal pair of earphones for on-the-move gaming if you don’t already have some. Combined with the booming sound you’d typically enjoy with games, the isolation offered up by the CX475 due to the design meant the experience was truly engrossing whilst I was leveling up both game parties on the bus. Fire Emblem’s more traditional OST and Pokemon’s timeless battle theme and still chip-tune like sound were perfectly, and personally, enjoyable.