Metal Gear Solid V: The Phantom Pain Review - SNAAAAAAAKEEEEE! 1

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Developer: Konami
Game: Metal Gear Solid V: The Phantom Pain

I want to start this review by cutting through the controversy straight away, regardless of what the situation is Kojima will forever be remembered in gaming for this franchise. The only thing that Konami missed out on with this series with a PC launch was not releasing the Legacy Collection on PC too, that way they would have made tons of money on top of what I know they’re making with this! This has been one of the most highly anticipated games to be released for me since Metal Gear Solid 4, and that’s one hell of a long time, I feel that this is one series that releases consistent games that are of high quality in both story and gameplay. Not only is this the first MGS game to be released on the new consoles, but it’s also the first game in the series to be released on PC featuring a Snake character since Metal Gear Solid 2: Substance (Ground Zeroes doesn’t really count), at least from what I remember. Hideo Kojima has done another fantastic job with this release not only does it play well, there are no problems at all with performance from what I can see and gameplay has been improved upon which feels more smooth and fluent than the past games in the franchise.

The beginning of the story I will have to admit is a bit of a bore, you begin lying in a hospital bed after the fall of Militaires Sans Frontières which you see in Ground Zeroes. You find out that Snake has been lying in a coma for 9 years, you are forced to go through a long and boring beginning of basically staying still and listening to dialogue and moving your face once in a while. Eventually, you have to change your face… Trust me, I know what you’re thinking, I personally chose the face most like Snakes, but I think choosing the face turned out to be something for online. After going through this it soon picks up and you will eventually get out of the hospital, and you find yourself meeting up with Ocelot of all people who isn’t a current enemy in the game! This basically is how you go about beginning a new mercenary group that is named Diamond Dogs and Snake takes on the name of Venom Snake in the process of this.

In this particular title, Kojima takes back the mantle of the best stealth franchise there is out there right now. I have borderline too much fun while trying to sneak through a base to get to what I have to get to, or to find what I have to, it’s, even more, fun using the Fulton Balloon on a knocked out enemy then watching all other enemies in sheer panic. The thing I miss however is the fact that you could lift and drop enemies then they would drop items to take from them, but now you can’t do this and you have to get supply drops instead.

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