With the first wave of consumer VR devices shipping games are finally leaving early access, with price tags to match the high cost of the devices. At this point in time there seems to be a few types of VR forming, games, observer experiences, experiments and “Like X but in VR”.
After demoing Radial-G in 2014 it was quickly greenlit on steam and spent over a year in Early Access. Tammeka Games published the customary roadmap with features such as story mode, more tracks and more ships to be implemented before a full release. How many of those features made it into the final version? And was it worth the wait?