[section_title title=Gameplay]
Gameplay
Computer setup:
CPU: Intel, i5-4430 @ 3.0ghz
Motherboard: ASUS H81-Plus
RAM: 16GB DDR3 1600MHz
GPU: Sapphire 290x Tri-X 4gb
PSU: Corsair CX750m
The most important change for new players is there is a much-improved tutorial. It gets you up to speed on the basics and send you out the door to be slaughtered. It’s still missing details on crucial things such as city capture and razing, routing an army, agents, and a host of other things, but it’s a welcome start. Another welcome feature for newcomers is a difficulty label on each race, from Dwarfs to Chaos.
Campaign mode is where you’ll spend most of your time, with a Map that is canon accurate. This isn’t the complete Warhammer map, but a sizeable chunk focused on the empire and surrounding areas, going as far east as the Dark Lands and down to the Badlands. Provinces are back again, with the provinces being divided into sub-regions of two to four cities to capture and control. Gain control of an entire province and you can enact policies to reduce corruption, increase happiness or just generate income.
Total War: Warhammer has also had a couple of major additions to the existing systems. the most obvious is a magic system. When on the campaign map this is represented by the “winds of magic” a fluctuating force that can help or hinder races that use magic, it’s in battles this makes a large difference. Using magic to directly attack on the battlefield is risky. Spells go in seemingly random directions, usually at the enemy lines, but occasionally they’ll go wrong and plough into your own troops. It’s not quite enough to discourage magic use in battle, but just enough to make you worry.
Flying creatures and machines have also been introduced, changing again how battles work. A defensive line can be flown over to attack the more vulnerable troops behind directly. It’s so much fun in multiplayer to hide a few of these units out of sight then fly in to cause panic amongst your opponents.